- 類型:策略游戲
- 發(fā)行:Activision
- 發(fā)售:2004-09-22
- 開(kāi)發(fā):Creative Assembly
- 語(yǔ)言:簡(jiǎn)中 | 繁中 | 英文
- 平臺(tái):PC
- 標(biāo)簽:戰(zhàn)爭(zhēng),歷史,4X,羅馬
[羅馬:全面戰(zhàn)爭(zhēng)]修改蠻族國(guó)家成可以游牧的方法
- 來(lái)源:btdog88
- 作者:不死鳥(niǎo)
- 編輯:ChunTian

修改任意國(guó)家成可以游牧的方法(新武將制作)
按這樣的步驟:
1,先打開(kāi)descr_sm_factions.txt,找到要修改的國(guó)家,例如saxons
faction saxons
culture barbarian
symbol models_strat/symbol_saxons.CAS
rebel_symbol models_strat/symbol_barb_rebel.CAS
primary_colour red 184, green 101, blue 25
secondary_colour red 255, green 255, blue 255
loading_logo loading_screen/symbols/symbol128_saxons.tga
standard_index 7
logo_index 236 ; Index into strat3.rsd
small_logo_index 250 ; Index into shared.rsd
triumph_value 5
intro_movie
victory_movie fmv/victory/saxons_win.wmv
defeat_movie fmv/lose/saxons_eliminated.wmv
death_movie fmv/lose/saxons_eliminated.wmv
custom_battle_availability yes
horde_min_units 60---------------從這里開(kāi)始復(fù)制加入勢(shì)力中
horde_max_units 100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population 300
horde_min_named_characters 4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 33
horde_disband_percent_on_settlement_capture 50
horde_disband_percent_on_settlement_capture 100
horde_unit saxon hearth troops-------游牧?xí)r帶領(lǐng)的兵種,至少1個(gè),我這里加了8個(gè)
horde_unit saxon hearth troops-------ownership是該勢(shì)力saxons的任意一個(gè)兵種
horde_unit saxon hearth troops-------可以不同的兵種,帶領(lǐng)的兵種越多越厲害
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops------------從這里結(jié)束復(fù)制
can_sap yes
prefers_naval_invasions yes
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2,在export_descr_unit.txt 中找 ownership是該勢(shì)力saxons的一個(gè)兵種
我找的是saxons比較強(qiáng)的兵種 saxon hearth troops
在attributes 這個(gè)項(xiàng)目后面加can_horde(能游牧技能)
type saxon hearth troops
dictionary saxon_hearth_troops ; Saxon Hearth Troops
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加這里
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons
----------------------------------------------------------------
3,假如該兵種的ownership不是唯一屬于saxons,退出游戲(用show_err)就會(huì)提示另一勢(shì)力因?yàn)椴皇怯文炼苷杏文帘腻e(cuò)誤,
可以忽略錯(cuò)誤;或者采用以下方法解決,把該兵種復(fù)置,再粘貼一次成為新兵種,
type 1saxon hearth troops(改名成新兵種)
dictionary 1saxon_hearth_troops(改名成新兵種); 1Saxon Hearth Troops(改名成新兵種)
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加這里
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons(成為唯一擁有的勢(shì)力)
再弄一下兵牌卡和兵種文字介紹(否則顯示農(nóng)民圖案,但不會(huì)跳出錯(cuò)誤)
----------------------------------------------------------------
4,保存,修改成功完成
羅馬和東方等全部國(guó)家都可以成為游牧民族

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