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《孤島危機:彈頭》打造屬于自己的武器(武器修改教程)

時間:2008-11-13 07:13:22
  • 作者:不死鳥
  • 編輯:ChunTian
0

+ <zoommodes>縮放模式,瞄準(zhǔn)時的一切都在這里改,包括很多人關(guān)心的瞄準(zhǔn)時抖動的問題,一共4種瞄準(zhǔn)方式:ironsight,reflexsight,assaultscope和Sniper scope,前三種type="Ironsight",狙擊鏡的type="scope"說明前三種不能縮放,狙擊鏡可以縮放,下邊主要以狙擊鏡為例說明修改

- <zoommode name="ironsight" type="IronSight">   機械瞄準(zhǔn)

- <zoom>

  <param name="suffix" value="ironsight_" />

  <param name="suffix_FC" value="fc_" />

  <param name="support_FC_IronSight" value="true" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

- <stages>

  <stage value="1.4" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.25" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="1.0" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.5" />

  <param name="decay_mod" value="0.8" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.75" />

  <param name="maxy_mod" value="0.75" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="2.0" />

  </recoilMod>

  </zoommode>

- <zoommode name="reflexsight" type="IronSight" enabled="0">  反射鏡

- <zoom>

  <param name="suffix" value="reflex_" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="reflex_aimDot" value="0" />

  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />

  <param name="hbob_ratio" value="2.5" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="28" />

- <stages>

  <stage value="1.8" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.25" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.25" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.0" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.5" />

  <param name="decay_mod" value="0.8" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.75" />

  <param name="maxy_mod" value="0.75" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="2.0" />

  </recoilMod>

  </zoommode>

- <zoommode name="assaultscope" type="IronSight" enabled="0">  低精度瞄準(zhǔn)鏡

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="8" />

  <param name="scope_offset" value="-0.0005,0.17,-0.0015" />

- <stages>

  <stage value="3.5" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="3.0" />

  <param name="minScale" value="0.4" />

  <param name="strengthScale" value="0.6" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.4" />

  <param name="decay_mod" value="1.25" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="1.0" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="1.5" />

  </recoilMod>

  </zoommode>

- <zoommode name="sniper" type="Scope" enabled="0">    狙擊鏡

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.15" />

  <param name="zoom_out_time" value="0.125" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="6" />

  <param name="scope_offset" value="0.0,0.23,0.0044" />

  <param name="hbob_ratio" value="2.5" />

- <stages>縮放倍數(shù)

  <stage value="4" />  4倍縮放,可以改

  <stage value="10" />  10倍縮放,可以改

  <stage value="16" />   縮放倍數(shù)還可以加,我覺得縮放倍數(shù)不夠所以加了一條16倍縮放,可以任意加,游戲中有效果,不過自己添加的放大倍數(shù)沒有數(shù)值顯示,目前還不知道如何顯示出來。(說到這順便提一下望遠(yuǎn)鏡的放大也可以改,在Warhead_GameData.pak\Scripts\Entities\Items\XML\Weapons\binoculars.xml)

友情提示:支持鍵盤左右鍵"←""→"翻頁
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  • 類型:第一人稱射擊
  • 發(fā)行:EA
  • 發(fā)售:2008-09-18
  • 開發(fā):EA
  • 語言:簡中 | 英文
  • 平臺:PC
  • 標(biāo)簽:科幻,槍戰(zhàn)

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